Every Player starts with a certain number of lives, e.g. 3 or 4 lives (the exact number of lives can differ from season to season). If he/she looses a game, she/he also looses a live. A player with no lives is dead and therefor out of the current HUSC season. The last remaining Player is the winner.
Blind Raise every 2 Minutes. Stack: 1500 $ , Small Blinds: starts with 15 and continues like BBC blind settings.
( 20, 25, 30, 40, 50, 60, 80, 100, 120, 150, 200, 250, 300, 400, 500, 600, 800, 1000, 1200, 1500, 2000, 2500,
3000, 4000, 5000, 6000, 8000, 10000, 12000, 15000, afterwards blinds are doubled.)
(in season 1, we had a 1000 $ stack)
The HUSC winner will get an award in their BBC Profile.
Starting in Season 2, there will be BBC tickets as prices. These will be specified each season individually and can depend on the number of lives and participating players.
Every BBC player with at least 10 BBC games is able to register. Nelly or supernoob can choose the participants among those registrations. A player that violates the code of conduct or causes trouble, does not need to be accepted in future HUSC seasons.
The first HUSC season will be a test season or debug season. Every BBC-admin can participate and the 5 fastest registrations from non-admins (but BBC players) are allowed. There will be 3 lives and no tickets for winners
The second HUSC season will be open for every BBC player with at least 10 BBC games. Everyone starts with 4 lives. Ticket prices will be distributed as following:
Before a HUSC season starts, each participant will get a "seed number" (based on BBC rating) according to the following rules:
Example: if 20 players participate in a HUSC season, then the highest rated player would get the number 20, the second rated gets 19, the third 18, and the player with lowest rating gets seed number 1. (and for a new HUSC season you will get a new seed number.)
There are 3 possible results for each game:
The Ranking will be calculated after each round according to the following criteria: (the higher the number, the better. in case of equality look at the next criteria)
In case of "the sum of ... of opponents": If you play an opponent twice, it is also counted twice.
The Pairing Algorithm describes which players play against each other
Step 1: If the number of living players is even, go to step 3. Otherwise go to step 2.
Step 2: We choose the player who will not have an opponent (i.e. no game) this round according to the following criteria, then go to step 3:
Step 3: Now the number of remaining players is even. Pick the highest ranked player.
Among the remaining players, look for an opponent according to the following criteria (then go to step 4):
Step 4: If there are any players remaining, go to step 3 again. If every player found an opponent, STOP.
The Scheduling Algorithm describes the way a date is found for two Players. For each round, there is a number of avaliable time slots, e.g. 3,5, or 7. Each player chooses for each time slot between 3 options:
There is the important restriction, that 3. can be chosen at most less than half of the avaliable time slots.
The date for the game is chosen according to the following criteria (if you take the restriction above into account, these criteria are sufficient for a decision)
A round ends after every game input is done and is correct, or in the next morning after the last scheduled game of that round.
(Official end of rounds: usually 6 am, start of round: usually 2 pm. The automated check for end of round will occur between 8 am and 10 am)
If one player forget to enter their result, the input from the other player is taken.
If no player did any input, the game will be a forfeit loss for both players.
If both players claim to have won, the round will not end and Nelly or supernoob have to decide about the final results,
this can also result in a forfeit loss for both players.
Eventually the tournament will be delayed by such events.
After the end of a round, the next scheduled round (among A,B,C) will be selected, i.e. the one that starts sooner.
The automated check will edit the result according to the following rules:
00 -> -- 01 -> 01 0- -> -- 0+ -> -+ 0? -> -- 11 -> stop 1- -> stop 1+ -> stop 1? -> 10 -- -> -- -+ -> -+ -? -> -- ++ -> stop +? -> +- ?? -> --
This is the planned Schedule (all times are in the BBC time zone)
Round A: You should be able to play at least at 4 out of the following 7 dates:
Round B: You should be able to play at least at 4 out of the following 7 dates:
Round C: You should be able to play at least at 2 out of the following 3 dates:
With the registration you should be aware of the following things (and you agree to them):
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